RC Car Mod Progress

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RC Car Mod Progress

Postby duralex » Fri Apr 09, 2010 5:24 am

I had some time to work on my Remote Control Car Mod (created the controller for the car as weapon similar in function to the Redeemer) so if anyone wants to check it out at the RBThinkTank they are more than welcome.
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Re: RC Car Mod Progress

Postby Mahlzeit » Fri Apr 16, 2010 7:55 am

gonna check it out ;)
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Re: RC Car Mod Progress

Postby duralex » Sun Apr 18, 2010 11:34 pm

I didnt know if you were planning on visiting the thinktank again any time soon so I just wanted to say, again, thanks for the feedback :)!!!
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Re: RC Car Mod Progress

Postby Mahlzeit » Mon Apr 19, 2010 4:59 am

ye im not that active on think tank^^
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Thank you for your post!

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Re: RC Car Mod Progress

Postby Lord_Vile » Fri May 07, 2010 5:00 am

landcie69 = Spambot = :banned:
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Re: RC Car Mod Progress

Postby duralex » Sat May 22, 2010 11:48 pm

Alright so I think its gotten to the point where I would say that the RC Mod is ready to start being tested.

The following issues I know about and will definitely address:

-no custom sounds
-somewhat incomplete UV mapping on the car (:P yes I know the back windshield looks a bit off)
-no custom animations in the first person mode other than placing the joints in the correct initial
positions
-no morphs on the car indicating level of damage

The following are areas in which I am mainly looking for feedback:

-collision problems
-vehicle control problems
-what the RC car's abilities should be (ie. should it detonate remotely, drop pickups, drop
deployables, etc.)
-what needs to be done to make this net ready
-any other major features that could be added or any other major glitches that arise

Image

Checkout the ThinkTank for further details...
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Re: RC Car Mod Progress

Postby Lord_Vile » Mon May 31, 2010 4:02 pm

Cool! 8)
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Re: RC Car Mod Progress

Postby Mahlzeit » Tue Jun 01, 2010 5:18 am

know what vile?
already played with that mod hehehehehehehee
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Re: RC Car Mod Progress

Postby Lord_Vile » Tue Jun 01, 2010 5:36 pm

How is it? :)
I haven't had a chance to reinstall UT3 since I upgraded to Win7 64-bit.
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Re: RC Car Mod Progress

Postby ARabidCat » Tue Jun 01, 2010 7:31 pm

Lord_Vile wrote: I upgraded to Win7 64-bit.
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Re: RC Car Mod Progress

Postby duralex » Sat Jun 12, 2010 1:22 am

I did post a small update with some minor fixes along with the ability for the car to jump. In the mean time I did implement a charged jump feature with a meter that approximately shows when you are at full charge. I was holding off in releasing that until I get the charge bar more accurate but if there is interest let me know at the RBTT forum and Ill definitely post it.
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