Michhhhael's UT2004 Maps |
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CB-RB-PoolTableMade this map about 24 hours after running a CarBall server for RoseBum. I did a quick check on google to make sure no one else already made one, but I found out a day after building this map, someone had already made a map called CB-8Ball. I read about this and saw screenshots on the CarBall website forums. Some ideas are the same too which is an annoyance but my own fault for not looking harder for this map. Originally I wanted to have it so about 10 balls dropped and all had their own colour and number just like in pool, then all the players would have to race and dump balls in the pockets quickly. Was going to be a faster past game, but the carball mod doesn't permit more than one ball and the map isn't big enough for that kind of activity anyways so one ball it is. Tested this map offline and online with several players, plays well and is enjoyable. Each base has two goals and the side pockets reset the balls and kills anyone that drops in. There are areas off the table nitro experts can navigate to if they wish to explore and or grab a nuke. The floor also resets the ball and kills anyone that falls.
Built in the Summer of 2005
Took approximately three hours to build
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![Filename=VCTF-BladeLove][-2k4.zip
Filesize=2978KB
Dimensions=0x0
Date added=Oct 04, 2006 VCTF-BladeLove][-2k4.zip](albums/UT2004_Maps/thumb_VCTF-BladeLove%5D%5B-2k4.jpg)
VCTF-BladeLove][-2k4Dedicated to KittyBelle and other BladeLove][ fans from UT99, this one was converted. This map does not contain vehicles but does contain a ripper. New textures and slight changes made.
Built in the Spring of 2005
Took approximately one hour to build
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VCTF-BT-ScorpionLast summer, I started building an obstacle course with the Default Stunt mutator and Scorpions in mind. 30% way through the design, I trashed it. It wasn't until this summer that I felt inspired to start building vehicle based BT maps again, but this time using the StuntHQ mutator. This one is small, but if you are not sure how the stunt controls work yet, it will take some time to master. Helpful signs are inside the map to help guide you. This map requires the HQStunt Mod which will be included with the download. All rooms require you keep and maintain your scorpion except the last area is a multi-dodge room (that mutator is also included with the download). Part two of this map is sure to come with new obstacles and theme so keep a watch out!
Built in the Summer of 2006
Took approximately nine hours to build
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![Filename=VCTF-BT-Scorpion][.zip
Filesize=884KB
Dimensions=0x0
Date added=Oct 04, 2006 VCTF-BT-Scorpion][.zip](albums/UT2004_Maps/thumb_VCTF-BT-Scorpion%5D%5B.jpg)
VCTF-BT-Scorpion][Part two is here with more obstacles to overcome. There is more then one way to pass many of the rooms. Instructional signs are not available in this level so think the stages through and do what works for you. Like the first, vehicles are required to pass the stages. This map however, does not have a multi-dodge room though it can be used to help in some areas if enabled.
Built in the Summer of 2006
Took approximately eight hours to build
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VCTF-CraZyStadiumWas first meant to be a stunt map called DareDevil, but soon scrapped that theme and edited the map some more to become more compatible with the custom vehicles imported from the Clones mod.
Built in the Spring of 2005
Took approximately one hour to build
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VCTF-FenderBenderContaining only the scorpion, the idea is to do stunts and get into mid air accidents on your way to the flag.
Built in the Spring of 2005
Took approximately five hours to build
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VCTF-ForwardThis map contains a lot of default vehicles, visually nice architecture and players seem to enjoy it, but I personally do not. If you like a long way to drive and a challenge, then maybe you will like this map as well.
Built in the Spring of 2005
Took approximately two hours to build
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VCTF-Narrow7-Manta-RunRebuilt almost exactly like the original but minor changes including height adjusted to accommodate the Mantas. No RX in here, but should there be a good RX ever made, Narrow7 will be build. This map contains the original textures to give it the same feeling as the first one.
Built in the Spring of 2005
Took approximately five hours to build
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VCTF-RoseBumTrackThis is the first map I had made for 2004 that isn't a remake of my older maps. New idea and design for the vehicles. The lava pit is a good place to camp and laugh at your victims.
Built in the Spring of 2005
Took approximately six hours to build
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VCTF-RoseBumTrack_V2This updated version has more weapon pickups, more elaborate bases, secret areas, vehicle portals, vehicle boost ramps, eight functional TVs with security cameras, better textures and lighting. Bots are still supported in this map, however they are not so good at driving over the ramp due to the booster. They have to walk over them in this version to reach the other base.
Built in the Fall of 2006
Took approximately twelve hours to upgrade
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VCTF-SuicideValleyAnother map that uses the Clone Bandits vehicles. Originally this map was going to be called Scorpion Valley, but the way the terrain turned out, it was better to use the clone vehicles. This map like FenderBender is best played with the Vehicle Stunt mutator, but not required. Very fun fast past map where players spend as much time doing stunts as they do seeking the flag.
Built in the Spring of 2005
Took approximately seven hours to build
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VCTF-WatchYourTredsInstead of rebuilding my UT99 CTF-WatchYourStep, I decided to build a map using the same theme, but bigger therefore more challenging (with many players) and scorpions to drive. One of the best things about this map is the amount of players that you get to listen to cry about how much they dislike the map, it is so hilarious not to mention making them fall.
Built in the Spring of 2005
Took approximately five hours to build
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