Abilities
For your convenience, check out Lord_Vile's downloadable RoseBum RPG Stat Calculator.
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Adrenal Drip Max Level: 3 Starting Cost: 125 Cost Add Per Level: 25 Total Cost to Max: 450 Description: Slowly drips adrenaline into your system. At level one you get 1 adrenaline every 3 seconds. At level two you get 1 adrenaline every 2 seconds. At level three you get 1 adrenaline every 1 second. |
Adrenal Surge Max Level: 2 Starting Cost: 100 Cost Add Per Level: 0 Total Cost to Max: 200 Description: For each level of this ability, you gain 50% more adrenaline from all kill related adrenaline bonuses. |
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Air Master Max Level: 4 Starting Cost: 50 Cost Add Per Level: 5 Total Cost to Max: 230 Description: Increases your air control by 50% per level. You must be a Level equal to twenty times the ability level you wish to have before you can purchase it. |
Artifacts - Items Max Level: 2 Starting Cost: 50 Cost Add Per Level: 50 Total Cost to Max: 150 Description: With the first level of this ability, you spawn with the following Artifacts:
Flight With level 2 of this ability, you also spawn with:
Wings For information on each artifact and others that spawn randomly in the game, check out the Artifacts page. |
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Artifacts -
Modification Max Level: 1 Cost: 100 Description: This ability allows you to spawn with the following Weapon Modifier Artifacts:
Magic Weapon Maker For information on each artifact and others that spawn randomly in the game, check out the Artifacts page. |
nothing to see here |
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Awareness Max Level: 1 Cost: 300 Description: Informs you of your enemies' health by a color indicator (green, yellow, or red) display over their heads. |
Cautiousness Max Level: 10 Starting Cost: 5 Cost Add Per Level: 5 Total Cost to Max: 275 Description: Reduces self damage by 9% per level. |
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Denial Max Level: 2 Level 1 Cost: 25 Level 2 Cost: 200 Total Cost to Max: 225 Description: The first level of this ability simply prevents you from dropping a weapon when you die (but you don't get it either). The second level allows you to respawn with the weapon and ammo you were using when you died. This ability does not enable you to keep super weapons. This ability does not trigger for self-inflicted death. You cannot have this ability with Misc, Loaded, Mayhem, Enhanced or Ballistic Weapons at the same time. |
Energy Leech Max Level: 5 Starting Cost: 10 Cost Add Per Level: 10 Total Cost to Max: 150 Description: Whenever you damage another player, you gain 1% of the damage as adrenaline. Each level increases this by 1%. |
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Ghost Max Level: 3 Starting Cost: 25 Cost Add Per Level: 10 Total Cost to Max: 105 Description: The first time each spawn that you take damage that would kill you, instead of dying you will become non-corporeal and move to a new location, where you will continue your life. At level 1 you will move slowly as a ghost and return with a health of 1. At level 2 you will move somewhat more quickly and will return with 100 health. At level 3 you will move fastest and will return with your normal starting health. |
Illegal Ambient Light Artifact
Max Level: 1 Description: Grants Illegal Level 202 owners the ability to create up to seven different colors of light around them. Use the ][ keys to get the artifact ready then press U to activate. Uses 1 adrenaline per second.
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Illegal Wings Max Level: 1 Cost: 10 Description: An alternative to Iron Legs, spawn with Gold Wings to glide as you fall. You must have the Illegal Level of 202 to posses this ability. |
Iron Legs Max Level: 4 Starting Cost: 10 Cost Add Per Level: 50 Total Cost to Max: 340 Description: Increases the distance you can safely fall by 10% per level and reduces fall damage for distances still beyond your capacity to handle. |
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Monster Tongue Max Level: 8 Starting Cost: 55 Cost Add Per Level: 20 Total Cost to Max: 1000 Description: With this ability, you can convince monsters to come to your aid. A monster will appear and follow you around, attacking any enemies it sees, and if it dies, another will eventually come to take its place. You will get the score and EXP for any of its kills. The level of the ability determines the type of monster that will assist you. Additionally, the monster will have the benefits of all of your stats and abilities except those which act on your death. |
Power Jump Max Level: 3 Starting Cost: 75 Cost Add Per Level: 25 Total Cost to Max: 300 Description: Increases your jumping height by 10% per level. The Speed adrenaline combo will stack with this effect. You must be a Level equal to twenty times the ability level you wish to have before you can purchase it. |
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Quickfoot Max Level: 5 Starting Cost: 50 Cost Add Per Level: 5 Total Cost to Max: 300 Description: Increases your speed in all environments by 5% per level. The Speed adrenaline combo will stack with this effect. You must be a Level equal to twenty times the ability level you wish to have before you can purchase it. |
Radar Max Level: 1 Cost: 200 Description: Allows you to spawn with a radar that is much like the one you get with Invasion. Locating your enemies and vehicles will be much easier with this ability! |
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Regeneration Max Level: 7 Starting Cost: 70 Cost Add Per Level: 10 Total Cost to Max: 700 Description: Heals 1 health per second per level. Does not heal past starting health amount. You must have a Health Bonus stat equal to twenty times the ability level you wish to have before you can purchase it. |
Resupply Max Level: 4 Starting Cost: 75 Cost Add Per Level: 5 Total Cost to Max: 330 Description: Adds 1 ammo per level to each ammo type you own every 3 seconds. Does not give ammo to super weapons or the Translocator. |
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Retaliation Max Level: 10 Starting Cost: 75 Cost Add Per Level: 5 Total Cost to Max: 975 Description: Whenever you are damaged by another player, 5% of the damage per level is also done to the player that hurt you. Your Damage Bonus stat and your opponent's Damage Reduction stat are applied to this extra damage. You can't retaliate to retaliation damage and retaliation damage will not kill the enemy by itself. |
Shield Generation Max Level: 5 Starting Cost: 100 Cost Add Per Level: 10 Total Cost to Max: 600 Description: Generates 1 armor point per second, per level. |
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Shields Up Max Level: 4 Starting Cost: 10 Cost Add Per Level: 10 Total Cost to Max: 100 Description: Increases your maximum shield by 25 per level. |
Smart Healing Max Level: 4 Starting Cost: 10 Cost Add Per Level: 10 Total Cost to Max: 100 Description: Causes healing items to heal you an addition 25% per level. You need to have a Max Ammo stat of at least 25 to purchase this ability. |
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Speed Switcher Max Level: 2 Starting Cost: 20 Cost Add Per Level: 10 Total Cost to Max: 50 Description: For each level of this ability, you switch weapons 50% faster. |
Translocator Max Level: 1 Cost: 300 Description: Allows you to spawn with the Translocator every time. Ideal for players that would like to use the Translocator on the server. |
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Ultima Max Level: 2 Starting Cost: 150 Cost Add Per Level: 0 Total Cost to Max: 300 Description: This ability causes your body to release energy when you die. The energy will collect at a single point which will then cause a multi colored Redeemer-like nuclear explosion. Level 2 of this ability causes the energy to collect for the explosion in half the time. The ability will only trigger if you have killed at least one enemy with a weapon during your life. You cannot have both Ultima abilities at the same time. |
Ultima Mini Max Level: 3 Starting Cost: 75 Cost Add Per Level: 0 Total Cost to Max: 225 Description: This ability causes your body to release energy when you die. The energy will collect at a single point which will then cause an Ultima-like nuclear explosion only smaller & faster. Level 2 of this ability causes the energy to collect for the explosion in half the time. Level 3, even faster. The ability will only trigger if you have killed at least one enemy during your life with a weapon. You cannot have both Ultima abilities at the same time. |
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Vampirism Max Level: 10 Starting Cost: 25 Cost Add Per Level: 10 Total Cost to Max: 700 Description: Whenever you damage an opponent, you are healed for 5% of the damage per level (up to your starting health amount + 50). You can't gain health from self-damage and you can't gain health from damage caused by the Retaliation ability. |
Weapons - Ballistic |
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Weapons - Enhanced Max Level: 3 Level 1 Cost: 360 Level 2 Cost: 175 Level 3 Cost: 50 Total Cost to Max: 585 Description: The first level of this ability you spawn with Level 1 Weapons. The second level of this ability you also spawn with Level 2 Weapons and all weapons will have max ammo. The third level of this ability you also spawn with an un-droppable Level 3 Weapon. You must be Level 150 before you can buy the second level of this ability and Level 201 before you can buy the third and fourth levels of this ability. You cannot have this ability with Denial, Gunreal, Ballistic, Misc, Mayhem or Loaded Weapons at the same time. Level 1 Weapons: EH Shield Gun EH Assault Rifle EH Bio Rifle EH Shock Rifle EH Link Gun EH Mini Gun EH Flak Cannon EH Rocket Launcher EH Sniper Rifle Level 2 Weapons: EH Plasma Rifle EH AVRiL EH Grenade Launcher EH Lightning Rifle Level 3 Weapon: EH Mine Layer |
Weapons - Gunreal Max Level: ? Level 1 Cost: ? Level 2 Cost: ? Level 3 Cost: ? Total Cost to Max: ? Description: The first level of this ability you spawn with Level 1 Weapons. The second level of this ability you also spawn with Level 2 Weapons and all weapons will have max ammo. The third level of this ability you also spawn with three un-droppable Level 3 Weapons. You must be Level 200 before you can buy the second level of this ability and Level 201 before you can buy the third level of this ability. You cannot have this ability with Denial, Ballistic, Mayhem, Misc, Enhanced or Loaded Weapons at the same time. Level 1 Weapons: Melee Piston Acid Pistol Grenade Gun Plasma Gun Shotgun Rocket Launcher Level 2 Weapons: Acid Machine Gun Mini Gun Sniper Cannon Landmines Heavy Rocket Launcher Level 3 Weapons: Transporter Gun Proximity Spammer This weapon pack is in the process of being fixed up. |
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Weapons - Illegal Dark Max Level: 3 Level 1 Cost: 5 Level 2 Cost: 45 Level 3 Cost: 11 Total Cost to Max: 61 Description: The first level of this ability, you spawn with the: Unreal Chainsaw The second level of this ability, you also spawn with the undroppable:
Dark Star The third level of this ability, you also spawn with un-droppable Illegal Items:
Holocator |
Weapons - Illegal Nova Max Level: 3 Level 1 Cost: 5 Level 2 Cost: 45 Level 3 Cost: 11 Total Cost to Max: 61 Description: The first level of this ability, you spawn with the: Unreal Chainsaw The second level of this ability, you also spawn with the undroppable:
Nova Staff The third level of this ability, you also spawn with un-droppable Illegal Items
Holocator |
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Weapons - Illegal Mamba Max Level: 3 Level 1 Cost: 5 Level 2 Cost: 45 Level 3 Cost: 11 Total Cost to Max: 61 Description: The first level of this ability, you spawn with the: Unreal Chainsaw The second level of this ability, you also spawn with the undroppable:
Mamba Pike The third level of this ability, you also spawn with un-droppable Illegal Items:
Holocator |
Weapons - Loaded Max Level: 4 Level 1 Cost: 250 Level 2 Cost: 125 Level 3 Cost: 50 Level 4 Cost: 200 Total Cost to Max: 625 Description: The first level of this ability you spawn with Level 1 Weapons. The second level of this ability you also spawn with Level 2 Weapons and all weapons will have max ammo. The third level of this ability you also spawn with an un-droppable Level 3 Weapon and magic modifiers will be generated for all your weapons. At the fourth level of this ability, you will receive all positive magic weapons. You must be Level 150 before you can buy the second level of this ability and Level 201 before you can buy the third and fourth levels of this ability. You cannot have this ability with Modification Artifacts, Denial, Mayhem, Misc, Enhanced, Ballistic or Gunreal Weapons at the same time. Level 1 Weapons: Bio Rifle Shock Rifle Link Gun Mini Gun Flak Cannon Rocket Launcher Classic Sniper Rifle Level 2 Weapons: ONS Grenade Launcher ONS AVRiL Lightning Gun Level 3 Weapon: Spider Mine Layer |
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Weapons - Mayhem Max Level: 3 Level 1 Cost: 350 Level 2 Cost: 125 Level 3 Cost: 50 Total Cost to Max: 525 Description: The first level of this ability you spawn with Level 1 Weapons. The second level of this ability you also spawn with Level 2 Weapons and all weapons will have max ammo. The third level of this ability you also spawn with an un-droppable Level 3 Weapon. You must be Level 150 before you can buy the second level of this ability and Level 201 before you can buy the third. You cannot have this ability with Denial, Ballistic, Misc, Enhanced, Gunreal or Loaded Weapons at the same time. Level 1 Weapons: Mayhem Shield Gun Mayhem Assault Rifle Mayhem Bio Rifle Mayhem Shock Rifle Mayhem Link Gun Mayhem Mini Gun Mayhem Flak Cannon Mayhem Rocket Launcher Level 2 Weapons: Mayhem Grenade Launcher Mayhem AVRiL Mayhem Lightning Gun Level 3 Weapon: Mayhem Spider Mine Layer |
Weapons - Miscellaneous Max Level: 3 Level 1 Cost: 275 Level 2 Cost: 150 Level 3 Cost: 150 Total Cost to Max: 575 Description: The first level of this ability you spawn with Level 1 Weapons. The second level of this ability you also spawn with Level 2 Weapons and all weapons will have max ammo. The third level of this ability you also spawn with two un-droppable Level 3 Weapons. You must be Level 150 before you can buy the second level of this ability and Level 201 before you can buy the third level of this ability. You cannot have this ability with Denial, Gunreal, Loaded, Mayhem, Enhanced or Ballistic Weapons at the same time. Level 1 Weapons: Vehicle Ejector Super Spider Launcher Link Gun 2 More Weapons to come... Level 2 Weapons: RoseBum Shock Rifle Photon Torpedo Launcher StickyB Launcher 2 More Weapons to come... Level 3 Weapons: Bubble Gun Anti-Gravity Mover |