Artifacts
Most of these can be picked up then used by pressing the U key. Some can only be obtained with the Artifacts ability. You can swap between artifacts by using the [ ] keys.
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Double Magic Modifier This artifact doubles the magic modifier of the selected weapon (e.g., a Vorpal +10 shock rifle would become a Vorpal +20 shock rifle). Uses 5 adrenaline per second. |
Electromagnet Spider Allows you to walk on walls. Activate it and run towards a wall! Uses 2 adrenaline per second. |
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Flight Allows you to fly for as a long as your adrenaline holds up. Uses 5 adrenaline per second. |
Invulnerability Makes you invincible for a short time. Cost is 30 adrenaline to activate and uses 10 per second afterwards. |
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Lightning Rod When activated, will seek up to 3 enemies within a small radius and keep attacking with bolts of lightening. Need 30 adrenaline to use and costs 10 per second. |
Magic Weapon Maker Spawns a random positive magic weapon in place of your currently equipped weapon. 1/3 chance to break each use. You need 200 adrenaline to activate this. Takes approximately 30 seconds. |
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Max Magic Modifier This artifact modifies the selected weapon to the maximum possible for that weapon type. For example, if you used it on a Flak Cannon -3, the flak would become a Flak Cannon +5. If you used the artifact on a Vorpal +6 Shock Rifle, the shock rifle would become a Vorpal +10 Shock Rifle.
You need at least 300 adrenaline then it starts to use 2 per second. |
Monster Summon Can make one random monster per life. Up to 200 adrenaline is required. Monster List: Pupae |
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Teleport Teleport to a random location on the map. Cost is 75 adrenaline. |
Triple Damage Just like Double Damage, only triple. Uses 25 adrenaline per second. |
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Wings Allows the user to activate / deactivate during a dangerous fall so they may glide down safely.
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Yellow Light Allows the user to create light around them.
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