Weapon Modifiers
Every weapon you pick up or start with has a 25% chance to have magical properties as listed below.
|
Adrenalage Allows you to give yourself and your team members adrenaline. Will still cause damage to enemies. |
Damage A weapon with no text, only a + rating (e.g. "Rocket Launcher +3") does 10% more damage for each + (so a Bio Rifle +3 is 30% more damage). |
|
Energy/Draining This weapon gives/takes adrenaline equal to 2% of the damage caused by it for each +/- |
Force Projectiles shot by this weapon are 20% faster for each + |
|
Freezing Stops non flag carriers dead in their tracks for a split second each + adds 10% more damage. +3 = 30% more Damage and 3 Second Freeze +4 = 40% more Damage and 4 Second Freeze +5 = 50% more Damage and 5 Second Freeze +6 = 60% more Damage and 5 Second Freeze |
Healing Max Healing is 50 above your set health limit. Allows you to heal yourself and your team members. Will still cause damage to enemies. +3 = 30% more Damage / Health |
| Infinity This weapon has infinite ammo. |
Knock Back The attributes of this weapon type are harder to express due to it's complexity. At a high level, the more damage you do, the further back your non flag carrier opponent will be pushed, and the more often you can repeat the knockback. +2 = 20% more Damage +3 = 30% more Damage +4 = 40% more Damage +5 = 50% more Damage +6 = 60% more Damage |
| Luck While holding this weapon, fortune smiles upon you. Useful pickups seem to materialize out of thin air in front of you! |
Matrix Enemy projectiles are slower for you when holding this. Matrix code like effect covers your body and weapon. |
|
Misfortune You aren't so lucky with this weapon. For some reason, pickups seem to spontaneously combust right before you get to them. |
Null Entropy Stops non flag carriers dead in their tracks for a split second each + adds 10% more damage, and makes the rapidness at which you can repeat the Null Entropy quicker. |
|
Penetrating Hitscan shots fired by this weapon go through any players they hit (like the zoom instagib beam does). |
Piercing Damage from this weapon ignores shields. |
|
Poison This weapon poisons those hit with it, causing additional damage to them over time. |
Protection You take 10% less damage for each + while holding this weapon. |
|
Pull Forward The attributes of this weapon are just the opposite of knockback. At a high level, the more damage you do, the further forward your non flag carrier opponent will be pulled, and the more often you can repeat the pull forward. +2 = 20% more Damage +3 = 30% more Damage +4 = 40% more Damage +5 = 50% more Damage +6 = 60% more Damage |
Vampiric Max Vampire is 99 above your set health limit. +3 = 15% more Damage and 3% Vampire (same As Vampire skill) +4 = 20% more Damage and 4% Vampire (same As Vampire skill) +5 = 25% more Damage and 5% Vampire (same As Vampire skill) +6 = 30% more Damage +7 = 35% more Damage |
|
Shield Gunnage Allows you to give yourself and your team members armor. Will still cause damage to enemies. |
Speedy (Quickfoot / Slowfoot) Each + or - adds a 5% quicker or slower walk and 10% more damage. |
|
Sturdy Enemy fire can't push you around while holding this weapon. |
Vorpal
|