Support the Servers:
Purchase
Account Adjustments & Levels
Please
contact the admin when you would like to use your
virtual reset
coupon.
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.:: Level 201 ::.
Don't want to build your level
all the way up to level 201? Don't have enough time to level up? Personal skill
level preventing you from feeling you can get to the highest legal level?
Some benefit overview:
- Account immune from
idle deletion
- Be able to purchase Mayhem / Loaded Weapons level 3 and 4
- Miscellaneous Weapons level 3 becomes an option
- Ballistic Weapons level 3 becomes an option
- Be able to
upgrade to level 202 for just $25 if you already purchased 201 (See
FAQ section)
- After purchase, start with
2200 points to spend!
Any player at any level that would like to purchase level
201 with one
free stat point reset coupon, order below. Cost is $25. (The
virtual coupon is
only good to be used once anytime in the near or late future. After that, the $5 service above applies)
Prefer to send payment via snail mail? Be sure to attach a note for what
account name. Your account will be adjusted when payment is received.
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.::
Illegal Level 202 ::.
This level cannot be obtained by
experience points.
Any player at any level that would like to
purchase the Illegal Level of 202 with full points to re-spend will also get three
special non overpowering
ability options that can co-exist with any of the abilities.
Some benefit overview:
- Illegal Ambient Light ability becomes
an option
- Illegal Weapons Level 2 and 3 ability become options
- Illegal Wings ability become an option
- Be the first and sometimes the only
ones to test beta weapons
- And of course, all other ability
options in game are available
- After purchase, start with
2211 points to spend!
Cost is $50 with one
stat point reset coupon that can be used at anytime in the near or late future. (The coupon is only good to be used once. After that, the
$5
service above applies)
Prefer to send payment via snail mail? Be sure to attach a note for what account
name. Your account will be adjusted when payment is received.
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Level 202 Abilities
Illegal Ambient Light:
Allows the player to emit multi colored lights around them to illuminate dark areas or just
to show off a harmless skill.
Illegal Weapons:
Currently the Katana, Reaper, Stake Launcher, Mamba Pike, Dark
Star, Nova Staff, Chainsaw, Holcator and
the Shock Builder are available.
D a r k S t a r

- Long range primary
- Short range secondary that can regenerate ammo when used against
vehicles and enemies
- Secondary can also be used to pull you forward across walls
- Cannot be dropped or tossed
N o v a S t a f f

- Long range primary
- Short range secondary that can regenerate ammo when used against
vehicles and enemies
- Heals the holder 1hp ever 2 seconds
- Cannot be dropped or tossed
C h a i n s a w

- Short range
- No match for guns
- Cannot be dropped or tossed
K a t a n a

- Slow switching and short range.
- No match for guns.
- Can teleport every 7 seconds.
- If held for more than 60 seconds without using primary fire, you can
turn invisible until primary fire is activated or death.
- Cannot hold onto flag if used to teleport.
- Primary can inflict 50 damage per slash.
- Secondary can tele-frag.
- Cannot be dropped or tossed.
R e a p e r

- Long range, but slower than most default weapon
projectiles.
- Regular weapons even the shield-gun if used right can beat a Reaper
user.
- Takes a lot of practice to use successfully.
- Difficult to use against players that are jumping around in large maps
and or in vehicles.
- Primary fires a boomerang type projectile that can do 50 damage.
- Secondary calls the projectile back making it possible to hit the same
player twice or a line of players.
- Headshots are fatal, however difficult to achieve on moving targets.
- Can ONLY damage vehicles if you call it back through one. Not easily
like a gun can.
- Effective against stationary turrets.
- Projectiles reflect for about 5 seconds. Great for tight areas.
- Slow switching.
- Cannot be dropped or tossed.
S t a k e L a u n c
h e r

- Long range primary, short range secondary.
- Can inflict 200 damage per hit. Requires lots of practice.
- Ammo count is only 30 for primary and 3 for secondary. You can have
more if much Ammo Bonus is invested.
- Primary fire stakes your enemies. Not useful against vehicles.
- You can pick up your previously launched stakes within 10 seconds.
- If close enough to a wall, you can pin your enemies against one.
- Secondary fire drops a claw trap which can do 200 damage.
- Traps cannot be too close to flag, they disappear. Otherwise they last
60 seconds.
- Cannot be dropped or tossed.
P i k e

- Short range primary, long range secondary.
- Primary paralyzes then destroys your enemies.
- Carry dead bodies around with this.
- Secondary shoots a ball of energy that will bounce around for a few
seconds.
- Secondary is difficult to aim, but can kill anyone with two - three
shots.
- Secondary projectile can be caught with the pike to be used again.
- Can be used to drag vehicles and mess up vehicle driving.
- Ammo count for secondary fire is only 5. You can have more if much
Ammo Bonus is invested.
- Cannot be dropped or tossed.
S h o c k B u i l d e r

- Use this to build obstacles, structures, traps, bases,
houses, etc...
- Building parts take from 500 to 1000 damage to be destroyed. Most
easily done with the Ultima abilities.
- Primary places building part a short distance in front of you.
- Primary and secondary do not inflict damage to anyone.
- Secondary selects building part type.
- Ammo count is only 5. You can have more if much Ammo Bonus is
invested.
- Cannot be dropped or tossed.
W i n g s

-
Looks cool and allows you to glide when falling from dangerous distances.
- Can cause you to become an easy target if not careful.
H o l o c a t o r

-
This isn't much of a weapon as it is an ability.
- You can create up to 3 copies of yourself to help distract the enemy.
- Your copies can be erased and recreated as long as they are not
destroyed. They only have 15hp.
- Your holographic copies cannot hurt anyone or thing.
Players that don't fully
understand why purchases are made available, please read:
The RPG Purchase option was put in place to help pay for the
server costs. Without the server generating funds, this server would not exist.
Donations and other services are not pulling in enough income. Players that wish
to avoid leveling up AGAIN, now have the option to be reset with full stat
points to re-spend and at the same time, help support the servers that we all
play and enjoy. Without ways to generate funds, nobody would be able to play
here and so far this method has proven to be of good help.
So far the players that made RPG purchases are not new to the
server and have "legitimately" leveled up several times already. Don't assume
that new players purchase levels without first playing the game for a while
because they don't (they could if they wanted however). People in general don't visit the server for 5 minutes then
automatically know about and purchase levels. Naturally like everyone else, they
will play for hours learning what they can before they even realize there is a
server site or they will play for a minute and never come back because RPG isn't
for everyone.
Players that purchase level 202 are not granted anything
overpowering. Some assume that the items level 202 players get are the reason
why they sometimes win a match or a dual. The weapons that are granted are
mostly melee
and not easy to use without a lot of practice, small environments and luck.
The reason for $5 account adjustment charges is to help
encourage players to reset themselves using their stat menu and plan ahead
better in the future using the Abilities page. If resets were free, the server
would lose potential support and the admin's email inbox would be full of
requests on a daily basis which would eat up time that could be used to work on
other things. Plus whenever an account adjustment is made, it causes server
downtime as the server has to be shut down, account file edited manually and in
some cases, tested before the server is turned back on.